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Jason Stavers's avatar

It would be interesting if DiG-bench asked the model to explain the rules of the game it has beaten to a human (or another agent). And to build a sequel with the same rules. To dig into how useful is the model’s “understanding.”

Zac Hill's avatar

The Zuck thesis is difficult for me to internalize in the sense that it seems to tacitly model the whole equation as a series of ‘PvE’ instances wherein a bunch of people pursue a bunch of goals that operate on axes of individuated progression towards those goals. But, very few things actually work like this. There’s the obvious case of Player 1 and Player 2 pursuing goals mutually at odds - at which point e.g. Model 1 has an incentive to work against/sabotage/undermine Model 2 and vice versa, which also then implies a set of countermeasures within Model 2 that represent an orthogonal vector to Player 2’s preference-set - but there’s the even more common scenario wherein Players 1, 2, and 3 decide to pursue a slate of clustered, generally aligned goals within a collective (a ‘company’, say) where part of the deal is that Players 2 and 3 subsume part of their autonomy to Player 1. In that scenario, part of Player 2 and 3’s ‘interest’ actively involves *not* agencymaxxing themselves - which is to say, pursuing some set of values/principles/objectives parameterized neither by Player 1’s intent nor Players 2 and 3, but rather a world-model and objective function that to one degree or another exists ‘out there’.

So the whole frame Zuck seems to be operating under just kind of seems to not really cohere, IMO.

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