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Ugh, so much wasted potential in these AI game engine ideas that have been put forward. It's a worst-of-all-worlds deal: slow, inconsistent, non-scalable to many users.

I think this could easily be improved by rethinking the way they have the game and the AI generation interact. The generative AI's job shouldn't be to invent what's currently in front of the player, that should be the normal game engine's job. The generative AI should be answering the question, "What's around the next corner?" before the user gets there. For example: have the game generate the next 'chunk' over of the minecraft world, then randomly mask out bits of the chunk and refill them with predictions from the generative AI. Where something new is invented, codify it and add it to the game engine. This creates a stable simulation, and constantly growing content which can be efficiently shared between users. Since the generative AI does its work before the user ever sees the area, there isn't a latency issue.

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I've read manifestos from AI / tech industry leaders claiming that AGI/Superintelligence will lead to an era of "unprecedented abundance." How exactly does that work? Will everyone become a super worker, boosting our productivity to unimaginable levels? Or, just as likely, will many people become redundant and no longer needed for work? The latter seems just as likely if not more so. In that eventuality do we really think UBI is the answer? That would require huge taxation on corporations and wealthy individuals. It's hard to see how that would ever happen. I'd really like to hear a compelling argument for the coming age of abundance.

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